Creature — Merfolk Wizard (3/3)
Flying
: Creatures you control gain flying until end of turn.
Creature — Human Wizard (2/2)
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
Creature — Human Wizard Mutant (3/3)
: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Living Breakthrough
Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
Creature — Bird Scout (2/1)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Serpent (4/3)
Kukemssa Serpent can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
Creature — Djinn Monk (2/3)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Merfolk Soldier (3/3)
, : Merrow Wavebreakers gains flying until end of turn. ( is the untap symbol.)
Creature — Illusion (2/1)
Flying
: Mistform Dreamer becomes the creature type of your choice until end of turn.
Creature — Illusion (3/1)
Flying
: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Illusion (3/3)
Flying
: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Illusion (2/3)
Flying
: Mistform Wakecaster becomes the creature type of your choice until end of turn.
, : Choose a creature type. Each creature you control becomes that type until end of turn.
Creature — Siren (2/2)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Shapeshifter (1/4)
Changeling (This card is every creature type.)
Flying
: Mistwalker gets +1/-1 until end of turn.
Creature — Human Wizard (2/2)
, Say your middle name: Moniker Mage gains shroud until end of turn.
, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
Creature — Fish (3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
Creature — Spirit (2/1)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Bird Citizen (2/2)
Flying
: Obscura Initiate gains lifelink until end of turn.
Creature — Merfolk Wizard (2/1)
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
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