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Cards similar to Harmless Offering (400)

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Rolling Thunder

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

6.5 /10
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Rubble Reading

Rubble Reading

Sorcery

Destroy target land. Scry 2.

3.3 /10
$0.03
Scent of Cinder

Scent of Cinder

Sorcery

Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.

0.8 /10
$0.08
Scorching Missile

Scorching Missile

Sorcery

Scorching Missile deals 4 damage to target player or planeswalker.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.3 /10
$0.09
Scorching Shot

Scorching Shot

Sorcery

Scorching Shot deals 5 damage to target creature.

2.7 /10
$0.24
Scouring Sands

Scouring Sands

Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

7.4 /10
$0.15
Scrapyard Salvo

Scrapyard Salvo

Sorcery

Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.

1.9 /10
$0.08
Searing Barb

Searing Barb

Sorcery

Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

2.5 /10
$0.05
Seismic Shift

Seismic Shift

Sorcery

Destroy target land. Up to two target creatures can't block this turn.

2.8 /10
$0.05
Seismic Spike

Seismic Spike

Sorcery

Destroy target land. Add .

4.9 /10
$0.23
Seize the Day

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.5 /10
~$12
Seize the Spotlight

Seize the Spotlight

Sorcery

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

9.2 /10
$7.78
Shatterskull Smashing  Shatterskull the Hammer Pass

Shatterskull Smashing // Shatterskull, the Hammer Pass

Sorcery // Land

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.7 /10
$7.51
Shenanigans

Shenanigans

Sorcery

Destroy target artifact.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)

7.4 /10
$0.08
Shreds of Sanity

Shreds of Sanity

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

6.1 /10
$0.13
Siege of Towers

Siege of Towers

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.

1.4 /10
$0.03
Skullscorch

Skullscorch

Sorcery

Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.

1.3 /10
$0.35
Slight Malfunction

Slight Malfunction

Sorcery

Choose one —
• Destroy target artifact.
• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

6 /10
$0.06
Sparkmages Gambit

Sparkmage's Gambit

Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

3.2 /10
$0.03
Spectacular Showdown

Spectacular Showdown

Sorcery

Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9 /10
$0.15
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