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Cards similar to Harness by Force (400)

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Cut In

Cut In

Sorcery

Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

2.8 /10
$0.01
Draconic Intervention

Draconic Intervention

Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.
Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.
Exile Draconic Intervention.

6.5 /10
$0.35
Dwarven Reinforcements

Dwarven Reinforcements

Sorcery

Create two 2/1 red Dwarf Berserker creature tokens.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6 /10
$0.03
Fiery Confluence

Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.

9.4 /10
$0.70
Fire Ambush

Fire Ambush

Sorcery

Fire Ambush deals 3 damage to any target.

1.1 /10
$4.31
Firecannon Blast

Firecannon Blast

Sorcery

Firecannon Blast deals 3 damage to target creature.
Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.

3.3 /10
$0.02
Firecat Blitz

Firecat Blitz

Sorcery

Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.9 /10
$0.43
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

7.2 /10
$5.73
Giants Ire

Giant's Ire

Tribal Sorcery — Giant

Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.

3.7 /10
$0.16
Go for Blood

Go for Blood

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling (, Discard this card: Draw a card.)

6.3 /10
$0.03
Hazardous Blast

Hazardous Blast

Sorcery

Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

7.3 /10
$0.02
Heat Shimmer

Heat Shimmer

Sorcery

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

9.1 /10
~$11
Icefall

Icefall

Sorcery

Destroy target artifact or land.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

3.8 /10
$0.22
Igneous Inspiration

Igneous Inspiration

Sorcery

Igneous Inspiration deals 3 damage to any target.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

2.6 /10
$0.04
Improvised Weaponry

Improvised Weaponry

Sorcery

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

5.6 /10
$0.02
Inner Fire

Inner Fire

Sorcery

Add for each card in your hand.

7.1 /10
$0.33
Lava Blister

Lava Blister

Sorcery

Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.

3 /10
$0.30
Lava Coil

Lava Coil

Sorcery

Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

6.1 /10
$0.06
Lightning Javelin

Lightning Javelin

Sorcery

Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1.9 /10
$0.08
Magic Missile

Magic Missile

Sorcery

This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

6.6 /10
$0.06
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