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Cards similar to Harness by Force (400)

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Seismic Stomp

Seismic Stomp

Sorcery

Creatures without flying can't block this turn.

3.8 /10
$0.04
Skullscorch

Skullscorch

Sorcery

Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.

1.3 /10
$0.37
Soulfire Eruption

Soulfire Eruption

Sorcery

Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.

7.9 /10
$0.55
Squees Revenge

Squee's Revenge

Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

7.1 /10
$0.44
Stone Rain

Stone Rain

Sorcery

Destroy target land.

5.9 /10
$0.44
Sunder from Within

Sunder from Within

Sorcery — Arcane

Destroy target artifact or land.

2.6 /10
$0.23
Thatcher Revolt

Thatcher Revolt

Sorcery

Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.

4.3 /10
$0.09
Thundering Rebuke

Thundering Rebuke

Sorcery

Thundering Rebuke deals 4 damage to target creature or planeswalker.

5.3 /10
$0.03
Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card.
Draw two cards.

9.7 /10
$0.07
Violent Impact

Violent Impact

Sorcery

Destroy target artifact or land.
Cycling (, Discard this card: Draw a card.)

4.4 /10
$0.04
Volcanic Spray

Volcanic Spray

Sorcery

Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.2 /10
$0.31
Wild Guess

Wild Guess

Sorcery

As an additional cost to cast this spell, discard a card.
Draw two cards.

8.2 /10
$0.10
Wild Swing

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

2.7 /10
$0.16
Wrack with Madness

Wrack with Madness

Sorcery

Target creature deals damage to itself equal to its power.

1.7 /10
$0.02
Anger of the Gods

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

8.5 /10
$0.71
Arm the Cathars

Arm the Cathars

Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

3.6 /10
$0.03
Blessing of Frost

Blessing of Frost

Snow Sorcery

Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

7.1 /10
$0.14
Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

2.5 /10
$0.34
Collective Effort

Collective Effort

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

8.8 /10
$0.21
Descent of the Dragons

Descent of the Dragons

Sorcery

Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.

6.9 /10
$3.14
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