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Cards similar to Harness by Force (400)

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Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
$0.06
Fight with Fire

Fight with Fire

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

4.3 /10
$0.02
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

8.7 /10
$0.16
Flame Fusillade

Flame Fusillade

Sorcery

Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."

7.1 /10
$6.03
Ghireds Belligerence

Ghired's Belligerence

Sorcery

Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)

7.7 /10
$0.42
Grapeshot

Grapeshot

Sorcery

Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

9.7 /10
$0.28
Indomitable Creativity

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.

6.7 /10
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Jeskas Will

Jeska's Will

Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.

10 /10
~$16
Molten Duplication

Molten Duplication

Sorcery

Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

6.2 /10
$9.08
Nahiris Sacrifice

Nahiri's Sacrifice

Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature with mana value X.
Nahiri's Sacrifice deals X damage divided as you choose among any number of target creatures.

4.1 /10
$0.01
Phyrexian Purge

Phyrexian Purge

Sorcery

This spell costs 3 life more to cast for each target.
Destroy any number of target creatures.

4.8 /10
$2.80
Recoup

Recoup

Sorcery

Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.1 /10
$0.32
Red Suns Twilight

Red Sun's Twilight

Sorcery

Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.

8.7 /10
$0.21
Unexpected Allies

Unexpected Allies

Sorcery

Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.

10 /10
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Aardwolfs Advantage

Aardwolf's Advantage

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

0 /10
$0.01
Assault on Osgiliath

Assault on Osgiliath

Sorcery

Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7 /10
$0.23
Colossal Heroics

Colossal Heroics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

2.1 /10
$0.07
Coronation of Chaos

Coronation of Chaos

Sorcery

Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

7.4 /10
$0.13
Finale of Promise

Finale of Promise

Sorcery

You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

8.3 /10
$1.56
Fit of Rage

Fit of Rage

Sorcery

Target creature gets +3/+3 and gains first strike until end of turn.

2.4 /10
$0.10
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