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Cards similar to Harness by Force (400)

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Goblin War Party

Goblin War Party

Sorcery

Choose one —
• Create three 1/1 red Goblin creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
Entwine (Choose both if you pay the entwine cost.)

8 /10
$0.11
Impending Flux

Impending Flux

Sorcery

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6 /10
$0.20
Markov Retribution

Markov Retribution

Sorcery

Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.

3.8 /10
$0.01
Screaming Fury

Screaming Fury

Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

4.1 /10
$0.13
Spreading Insurrection

Spreading Insurrection

Sorcery

Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

5.9 /10
$0.04
Act on Impulse

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

5.8 /10
$0.16
Boiling Earth

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

6.5 /10
$0.08
Disrupt Decorum

Disrupt Decorum

Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

9.6 /10
--
Elemental Appeal

Elemental Appeal

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

3.1 /10
$0.23
Fiery Gambit

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

7.8 /10
$1.31
Ignite the Future

Ignite the Future

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.21
Incite Hysteria

Incite Hysteria

Sorcery

Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

1.7 /10
$0.11
Kaleidoscorch

Kaleidoscorch

Sorcery

Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.2 /10
$0.04
Mark for Death

Mark for Death

Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

2.1 /10
$0.07
Mizzixs Mastery

Mizzix's Mastery

Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.6 /10
$2.04
Past in Flames

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.6 /10
$1.59
Rally at the Hornburg

Rally at the Hornburg

Sorcery

Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

7.1 /10
$0.06
Retribution

Retribution

Sorcery

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

2.2 /10
--
Siege of Towers

Siege of Towers

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.

1.4 /10
$0.03
Skewer the Critics

Skewer the Critics

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.

6.8 /10
$0.26
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