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Cards similar to Harsh Deceiver (400)

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Zhalfirin Commander

Zhalfirin Commander

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.

1.4 /10
$0.20
Zhalfirin Lancer

Zhalfirin Lancer

Creature — Human Knight (3/3)

Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.

3 /10
$0.01
Zoologist

Zoologist

Creature — Human Druid (1/2)

, : Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

3.2 /10
$0.38
Aerie Mystics

Aerie Mystics

Creature — Bird Wizard (3/3)

Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

3.8 /10
$0.30
Angel of Condemnation

Angel of Condemnation

Creature — Angel (3/3)

Flying, vigilance
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

6.7 /10
$0.42
Armored Skyhunter

Armored Skyhunter

Creature — Cat Knight (3/3)

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

9.3 /10
$2.41
Boreas Charger

Boreas Charger

Creature — Pegasus (2/1)

Flying
When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.

7.5 /10
$0.17
Bridled Bighorn

Bridled Bighorn

Creature — Sheep Mount (3/4)

Vigilance
Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

1.1 /10
$0.04
Brightling

Brightling

Creature — Shapeshifter (3/3)

: Brightling gains vigilance until end of turn.
: Brightling gains lifelink until end of turn.
: Return Brightling to its owner's hand.
: Brightling gets +1/-1 or -1/+1 until end of turn.

3.6 /10
$0.53
Canyon Jerboa

Canyon Jerboa

Creature — Mouse (1/2)

Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

5.8 /10
$0.07
Cavalry Master

Cavalry Master

Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

1.6 /10
$0.10
Celestus Sanctifier

Celestus Sanctifier

Creature — Human Cleric (3/2)

If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

1.2 /10
$0.01
Claim Jumper

Claim Jumper

Creature — Rabbit Mercenary (3/3)

Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

4.3 /10
$1.24
Coastline Marauders

Coastline Marauders

Creature — Human Pirate (0/3)

Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8.3 /10
$0.13
Companion of the Trials

Companion of the Trials

Creature — Bird Soldier (2/2)

Flying
: Untap target creature. Activate only if you control a Gideon planeswalker.

1.2 /10
$0.12
Dryad Greenseeker

Dryad Greenseeker

Creature — Dryad (1/3)

: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.

5.7 /10
$0.12
Enlistment Officer

Enlistment Officer

Creature — Human Soldier (2/3)

First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

3.2 /10
$0.31
owyn Lady of Rohan

Éowyn, Lady of Rohan

Legendary Creature — Human Noble (2/4)

At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.

7 /10
$0.05
Femeref Knight

Femeref Knight

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Femeref Knight gains vigilance until end of turn.

1.1 /10
$0.09
Glittering Lion

Glittering Lion

Creature — Cat (2/2)

Prevent all damage that would be dealt to Glittering Lion.
: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.

1.4 /10
$0.24
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