← Edit search Random card

Cards similar to Harsh Deceiver (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ballroom Brawlers

Ballroom Brawlers

Creature — Human Warrior (3/5)

Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.

3.6 /10
$0.02
Bant Battlemage

Bant Battlemage

Creature — Human Wizard (2/2)

, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.

2 /10
$0.13
Barrenton Medic

Barrenton Medic

Creature — Kithkin Cleric (0/4)

: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

6.7 /10
$0.30
Battalion Foot Soldier

Battalion Foot Soldier

Creature — Human Soldier (2/2)

When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.

0.1 /10
$0.04
Battlewise Hoplite

Battlewise Hoplite

Creature — Human Soldier (2/2)

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

2.9 /10
$0.08
Beast Walkers

Beast Walkers

Creature — Human Beast Soldier (2/2)

: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

0.7 /10
$0.56
Beregond of the Guard

Beregond of the Guard

Legendary Creature — Human Soldier (3/3)

Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.

8 /10
$0.32
Bill the Pony

Bill the Pony

Legendary Creature — Horse (1/4)

When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.

7.1 /10
$0.05
Bola Slinger

Bola Slinger

Creature — Cat Soldier (2/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, tap target artifact or creature an opponent controls.

4 /10
$0.02
BoonBringer Valkyrie

Boon-Bringer Valkyrie

Creature — Angel Warrior (4/4)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink

7.5 /10
$0.34
Boreal Griffin

Boreal Griffin

Snow Creature — Griffin (3/2)

Flying
: Boreal Griffin gains first strike until end of turn. ( can be paid with one mana from a snow source.)

2.3 /10
$0.09
Boromir Warden of the Tower

Boromir, Warden of the Tower

Legendary Creature — Human Soldier (3/3)

Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

9.6 /10
$2.98
Castle Raptors

Castle Raptors

Creature — Bird Soldier (3/3)

Flying
As long as Castle Raptors is untapped, it gets +0/+2.

0.6 /10
$0.01
Cathars Companion

Cathar's Companion

Creature — Dog (3/1)

Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

3.5 /10
$0.03
Chainer Nightmare Adept

Chainer, Nightmare Adept

Legendary Creature — Human Minion (3/2)

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

9.5 /10
$0.27
Charismatic Vanguard

Charismatic Vanguard

Creature — Dwarf Soldier (3/2)

: Creatures you control get +1/+1 until end of turn.

2.2 /10
$0.02
Chieftain enDal

Chieftain en-Dal

Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

2.3 /10
$0.23
Civic Stalwart

Civic Stalwart

Creature — Elephant Soldier (3/3)

When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.

2.2 /10
$0.03
Cloudchaser Kestrel

Cloudchaser Kestrel

Creature — Bird (2/2)

Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
: Target permanent becomes white until end of turn.

5 /10
$0.22
Coalition Skyknight

Coalition Skyknight

Creature — Human Knight (2/2)

Flying
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2.5 /10
$0.04
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.