Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
Sorcery
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Sorcery
Choose one or both —
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
Sorcery
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Sorcery
Destroy all creatures.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Sorcery
Destroy all creatures and all permanents attached to creatures.
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
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