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Cards similar to Harvest Wurm (400)

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Goblin Engineer

Goblin Engineer

Creature — Goblin Artificer (1/2)

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

9.7 /10
$6.87
Grafted Butcher

Grafted Butcher

Creature — Phyrexian Samurai (2/2)

When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.
Other Phyrexians you control get +1/+1.
, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.

7.7 /10
$0.28
Overgrown Arch

Overgrown Arch

Creature — Plant Wall (0/4)

Defender
: You gain 1 life.
, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

4.6 /10
$0.04
Pippin Warden of Isengard

Pippin, Warden of Isengard

Legendary Creature — Halfling Advisor (2/2)

Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.)
, : Create a Food token.
, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.

8.1 /10
$1.39
Quarry Beetle

Quarry Beetle

Creature — Insect (4/5)

When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield.

4.2 /10
$0.04
Racketeer Boss

Racketeer Boss

Creature — Cat Warrior (3/2)

When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token and this spell perpetually loses this ability."

10 /10
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Rope Line Attendant

Rope Line Attendant

Creature — Cat Citizen (2/2)

When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token."

10 /10
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Titania Gaea Incarnate

Titania, Gaea Incarnate

Legendary Creature — Elemental Avatar (0/0)

Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

10 /10
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Titania Protector of Argoth

Titania, Protector of Argoth

Legendary Creature — Elemental (5/3)

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

9.6 /10
$1.16
Treetop Ambusher

Treetop Ambusher

Creature — Elf Berserker (2/1)

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.

2 /10
$0.02
Aquastrand Spider

Aquastrand Spider

Creature — Spider Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

4.8 /10
$0.22
Bloodline Shaman

Bloodline Shaman

Creature — Elf Wizard Shaman (1/1)

: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

4 /10
$0.26
Bristly Bill Spine Sower

Bristly Bill, Spine Sower

Legendary Creature — Plant Druid (2/2)

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.

6 /10
~$14
Centaur Vinecrasher

Centaur Vinecrasher

Creature — Plant Centaur (1/1)

Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.

6.1 /10
$0.27
Dawntreader Elk

Dawntreader Elk

Creature — Elk (2/2)

, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

8.2 /10
$0.10
Deadwood Treefolk

Deadwood Treefolk

Creature — Treefolk (3/6)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

5.5 /10
$0.19
Dryad Greenseeker

Dryad Greenseeker

Creature — Dryad (1/3)

: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.

5.7 /10
$0.11
Duskwatch Recruiter  Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Human Warrior Werewolf // Creature — Werewolf (2/2)

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Krallenhorde Howler

Creature spells you cast cost less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

8.6 /10
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Forcemage Advocate

Forcemage Advocate

Creature — Centaur Shaman (2/1)

: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.

2.6 /10
$0.20
GrowthChamber Guardian

Growth-Chamber Guardian

Creature — Elf Crab Warrior (2/2)

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

1.5 /10
$0.15
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