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Cards similar to Havenwood Battleground (400)

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Golgari Guildgate

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped.
: Add or .

9.6 /10
$0.17
Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.37
Grand Coliseum

Grand Coliseum

Land

Grand Coliseum enters the battlefield tapped.
: Add .
: Add one mana of any color. Grand Coliseum deals 1 damage to you.

8.1 /10
--
Grasslands

Grasslands

Land

Grasslands enters the battlefield tapped.
, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

9 /10
$0.13
Graypelt Refuge

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
: Add or .

9.2 /10
$0.25
Gruul Guildgate

Gruul Guildgate

Land — Gate

Gruul Guildgate enters the battlefield tapped.
: Add or .

9.5 /10
$0.15
Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.30
Guildless Commons

Guildless Commons

Land

Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land you control to its owner's hand.
: Add .

9.6 /10
$0.66
Halimar Depths

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .

9.7 /10
$0.51
Hall of Storm Giants

Hall of Storm Giants

Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.7 /10
$1.76
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.

9.2 /10
~$14
Hallowed Fountain

Hallowed Fountain

Land — Plains Island

(: Add or .)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

10 /10
~$22
Haunted Mire

Haunted Mire

Land — Swamp Forest

(: Add or .)
Haunted Mire enters the battlefield tapped.

9.6 /10
$0.29
Haunted Ridge

Haunted Ridge

Land

Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$6.32
Hedge Maze

Hedge Maze

Land — Forest Island

(: Add or .)
Hedge Maze enters the battlefield tapped.
When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

8.6 /10
$6.59
Highland Forest

Highland Forest

Snow Land — Mountain Forest

(: Add or .)
Highland Forest enters the battlefield tapped.

9.5 /10
$0.25
Highland Lake

Highland Lake

Land

Highland Lake enters the battlefield tapped.
: Add or .

8.5 /10
$0.13
Highland Weald

Highland Weald

Snow Land

Highland Weald enters the battlefield tapped.
: Add or .

5.3 /10
$0.31
Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or .

9.9 /10
$1.39
Hissing Quagmire

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.
: Add or .
: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

8.2 /10
$0.76
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