Creature — Human Soldier (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
Creature — Dwarf Cleric (2/4)
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
Creature — Halfling Peasant (2/3)
When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Creature — Human Soldier (2/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.
Creature — Angel Cleric (2/4)
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creature — Horse (2/3)
Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Creature — Bird Citizen (3/3)
Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
Creature — Bird (3/4)
Flying
Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
Creature — Dwarf Scout (4/3)
Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
Legendary Creature — Human Cleric (3/4)
Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Creature — Bird Rebel Soldier (2/3)
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
Creature — Dinosaur (3/4)
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
Creature — Bird (2/2)
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
Legendary Creature — Elf Noble (3/3)
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —
• Add .
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
Creature — Unicorn (2/2)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
Creature — Human Knight Ranger (2/4)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Creature — Centaur Advisor (3/2)
When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.
Legendary Creature — Human Noble (3/3)
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
Creature — Unicorn (4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance
Whenever this creature mutates, you gain 4 life.
Creature — Angel Cleric (3/4)
Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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