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Cards similar to Heartstabber Mosquito (400)

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Silumgar Scavenger

Silumgar Scavenger

Creature — Zombie Bird (2/3)

Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.

3.5 /10
$0.04
Skeleton Archer

Skeleton Archer

Creature — Skeleton Archer (3/3)

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

3.3 /10
$0.09
Skemfar Shadowsage

Skemfar Shadowsage

Creature — Elf Cleric (2/5)

When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

8.8 /10
$0.12
Skorpekh Destroyer

Skorpekh Destroyer

Artifact Creature — Necron (4/2)

Deathtouch
Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.

5.4 /10
$0.08
Skullport Merchant

Skullport Merchant

Creature — Dwarf Citizen (1/4)

When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
, Sacrifice another creature or a Treasure: Draw a card.

8.7 /10
$0.12
Skymarch Bloodletter

Skymarch Bloodletter

Creature — Vampire Soldier (2/2)

Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

4 /10
$0.06
Slum Reaper

Slum Reaper

Creature — Horror (4/2)

When Slum Reaper enters the battlefield, each player sacrifices a creature.

6.1 /10
$0.07
Soul Scourge

Soul Scourge

Creature — Nightmare Horror (3/2)

Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.

0.8 /10
$0.14
Soul Snuffers

Soul Snuffers

Creature — Elemental Shaman (3/3)

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

7.1 /10
$2.45
Soul Swindler

Soul Swindler

Creature — Demon Employee (5/3)

As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

5.5 /10
$0.03
Soulcoil Viper

Soulcoil Viper

Creature — Snake (2/3)

, , Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

3.9 /10
$0.02
Soulhunter Rakshasa

Soulhunter Rakshasa

Creature — Demon (5/5)

Soulhunter Rakshasa can't block.
When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.

10 /10
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Species Specialist

Species Specialist

Creature — Human Warrior (2/3)

As Species Specialist enters the battlefield, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.

9.3 /10
~$12
Specter of Mortality

Specter of Mortality

Creature — Specter (3/3)

Flying
When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.

3.5 /10
$0.07
Spike Cannibal

Spike Cannibal

Creature — Spike (0/0)

Spike Cannibal enters the battlefield with a +1/+1 counter on it.
When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.

2.5 /10
$0.35
Spined Fluke

Spined Fluke

Creature — Worm Horror (5/1)

When Spined Fluke enters the battlefield, sacrifice a creature.
: Regenerate Spined Fluke.

1.1 /10
$0.22
Starving Revenant

Starving Revenant

Creature — Spirit Horror (4/4)

When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

6.8 /10
$0.16
Stromkirk Mentor

Stromkirk Mentor

Creature — Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

2.1 /10
$0.07
Strongarm Thug

Strongarm Thug

Creature — Human Mercenary (1/1)

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

1.4 /10
$0.19
Swarm of Bloodflies

Swarm of Bloodflies

Creature — Insect (0/0)

Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

6.4 /10
$0.11
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