Creature — Crocodile (1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Legendary Artifact Creature — Robot Dog (1/1)
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward .
Affirmative — , : Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Merfolk Detective (1/1)
Flying
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Creature — Merfolk Shaman (0/2)
: Target land becomes the basic land type of your choice until end of turn.
Creature — Merfolk Wizard (1/1)
: Look at the top card of target player's library.
Creature — Human Wizard (1/1)
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Drake (1/1)
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Creature — Siren Pirate Wizard (1/1)
Flying
, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
Creature — Faerie Wizard (3/3)
Flying, ward
Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
: Untap Sleep-Cursed Faerie.
Creature — Human Wizard (1/1)
, : Tap target creature.
, : Target player loses 1 life.
Legendary Creature — Human Advisor (3/4)
When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature — Turtle (0/3)
When Thriving Turtle enters the battlefield, you get (two energy counters).
Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.
Creature — Merfolk Warrior (1/1)
: Target land becomes an Island until end of turn.
Creature — Merfolk Wizard (1/1)
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Creature — Human Spellshaper (1/1)
, , Discard a card: You may tap or untap target artifact, creature, or land.
Creature — Elemental (0/1)
: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle.
: Target creature blocks Vortex Elemental this turn if able.
Creature — Human Wizard (1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wingcrafter is paired with another creature, both creatures have flying.
Creature — Human Rogue (1/2)
, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
Snow Creature — Spirit (1/1)
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
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