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Cards similar to Helium Squirter (400)

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Soulsworn Spirit

Soulsworn Spirit

Creature — Spirit (2/1)

Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2.5 /10
$0.06
Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.5 /10
$1.51
Steelgaze Griffin

Steelgaze Griffin

Creature — Griffin (2/4)

Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

1.3 /10
$0.02
Sun Ce Young Conquerer

Sun Ce, Young Conquerer

Legendary Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.

1.9 /10
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Talonrend

Talonrend

Creature — Elemental (0/5)

Flying
: Talonrend gets +1/-1 until end of turn.

0 /10
$0.10
Taunting Sliver

Taunting Sliver

Creature — Sliver (3/3)

Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

6.7 /10
$0.36
The Master Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue (3/3)

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

5.2 /10
$0.08
Tibor and Lumia

Tibor and Lumia

Legendary Creature — Human Wizard (3/3)

Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

3.7 /10
$0.28
Timin Youthful Geist

Timin, Youthful Geist

Legendary Creature — Spirit (3/4)

Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.)
Flying
At the beginning of each combat, tap up to one target creature.

7.3 /10
$0.34
Toothy Imaginary Friend

Toothy, Imaginary Friend

Legendary Creature — Illusion (1/1)

Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

8.8 /10
$7.81
Torch Drake

Torch Drake

Creature — Drake (2/2)

Flying
: Torch Drake gets +1/+0 until end of turn.

0.1 /10
$0.04
Tradewind Rider

Tradewind Rider

Creature — Spirit (1/4)

Flying
, Tap two untapped creatures you control: Return target permanent to its owner's hand.

4.2 /10
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Turtleshell Changeling

Turtleshell Changeling

Creature — Shapeshifter (1/4)

Changeling (This card is every creature type.)
: Switch Turtleshell Changeling's power and toughness until end of turn.

4.4 /10
$0.27
Vedalken Humiliator

Vedalken Humiliator

Creature — Vedalken Wizard (3/4)

Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.

7.9 /10
$0.11
Wall of Wonder

Wall of Wonder

Creature — Wall (1/5)

Defender (This creature can't attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

1.3 /10
$0.64
Water Weird

Water Weird

Creature — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.

10 /10
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Waterfall Aerialist

Waterfall Aerialist

Creature — Djinn Wizard (3/1)

Flying
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

1.8 /10
$0.04
Wave Elemental

Wave Elemental

Creature — Elemental (2/3)

, , Sacrifice Wave Elemental: Tap up to three target creatures without flying.

0.1 /10
$0.21
WaveWing Elemental

Wave-Wing Elemental

Creature — Elemental (3/4)

Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

2.4 /10
$0.05
Waylaying Pirates

Waylaying Pirates

Creature — Human Pirate (3/3)

When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2.8 /10
$0.02
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