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Cards similar to Hellion Crucible (400)

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Great Hall of the Citadel

Great Hall of the Citadel

Land

: Add .
, : Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

9.1 /10
$0.18
Grim Backwoods

Grim Backwoods

Land

: Add .
, , Sacrifice a creature: Draw a card.

9.2 /10
$0.43
Hashep Oasis

Hashep Oasis

Land — Desert

: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

8.1 /10
$0.20
Heart of Yavimaya

Heart of Yavimaya

Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
: Target creature gets +1/+1 until end of turn.

2.7 /10
$2.12
High Market

High Market

Land

: Add .
, Sacrifice a creature: You gain 1 life.

9.9 /10
$4.65
Hissing Quagmire

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.
: Add or .
: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

8.2 /10
$0.76
Horizon Canopy

Horizon Canopy

Land

, Pay 1 life: Add or .
, , Sacrifice Horizon Canopy: Draw a card.

9.4 /10
~$15
Howltooth Hollow

Howltooth Hollow

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.

3.7 /10
$0.54
Irrigation Ditch

Irrigation Ditch

Land

Irrigation Ditch enters the battlefield tapped.
: Add .
, Sacrifice Irrigation Ditch: Add .

2.6 /10
$0.16
Lair of the Hydra

Lair of the Hydra

Land

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
: Add .
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

9.2 /10
$1.32
Lotus Field

Lotus Field

Land

Hexproof
Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
: Add three mana of any one color.

9.6 /10
$5.50
Lotus Vale

Lotus Vale

Land

If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.
: Add three mana of any one color.

7.4 /10
~$25
Lumbering Falls

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.
: Add or .
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

8.9 /10
$0.31
Maze of Shadows

Maze of Shadows

Land

: Add .
: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

2.6 /10
--
Memorial to Genius

Memorial to Genius

Land

Memorial to Genius enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Genius: Draw two cards.

8.1 /10
$0.04
Miren the Moaning Well

Miren, the Moaning Well

Legendary Land

: Add .
, , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

7.6 /10
~$19
Mobilized District

Mobilized District

Land

: Add .
: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.

7.6 /10
$0.12
Mountain Stronghold

Mountain Stronghold

Land

Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.4 /10
$4.83
Murmuring Bosk

Murmuring Bosk

Land — Forest

(: Add .)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
: Add or . Murmuring Bosk deals 1 damage to you.

9.3 /10
--
Mutavault

Mutavault

Land

: Add .
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

9.5 /10
~$14
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