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Cards similar to Hellraiser Goblin (400)

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Hanweir Lancer

Hanweir Lancer

Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

2.2 /10
$0.12
Hazoret the Fervent

Hazoret the Fervent

Legendary Creature — God (5/4)

Indestructible, haste
Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
, Discard a card: Hazoret deals 2 damage to each opponent.

5.8 /10
$1.44
Headliner Scarlett

Headliner Scarlett

Legendary Creature — Human Warlock (3/3)

Haste
When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn.
At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.

4.3 /10
$0.85
Hellrider

Hellrider

Creature — Devil (3/3)

Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

9.1 /10
$1.19
Hero of Oxid Ridge

Hero of Oxid Ridge

Creature — Human Knight (4/2)

Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.

5.1 /10
$0.87
Hobgoblin Captain

Hobgoblin Captain

Creature — Goblin Barbarian (3/1)

Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.

4.7 /10
$0.01
Hostile Minotaur

Hostile Minotaur

Creature — Minotaur (3/3)

Haste (This creature can attack and as soon as it comes under your control.)

1.7 /10
$0.02
Ian the Reckless

Ian the Reckless

Legendary Creature — Human Warrior (2/1)

Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)

3.7 /10
$0.12
Impetuous Protege

Impetuous Protege

Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

2.1 /10
$0.05
Kediss Emberclaw Familiar

Kediss, Emberclaw Familiar

Legendary Creature — Elemental Lizard (1/1)

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)

9.6 /10
$1.70
Kird Chieftain

Kird Chieftain

Creature — Ape (3/3)

Kird Chieftain gets +1/+1 as long as you control a Forest.
: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

6.4 /10
$0.24
Kruin Outlaw  Terror of Kruin Pass

Kruin Outlaw // Terror of Kruin Pass

Creature — Human Rogue Werewolf // Creature — Werewolf (2/2)

First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

Terror of Kruin Pass

Double strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

7.3 /10
$1.12
Lightning Elemental

Lightning Elemental

Creature — Elemental (4/1)

Haste (This creature can attack and as soon as it comes under your control.)

2.1 /10
$0.01
Loyal Apprentice

Loyal Apprentice

Creature — Human Artificer (2/1)

Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

9.7 /10
$0.18
Magnivore

Magnivore

Creature — Lhurgoyf (0/0)

Haste (This creature can attack and as soon as it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

1.5 /10
$0.27
Mayhem Patrol

Mayhem Patrol

Creature — Devil Warrior (1/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5.1 /10
$0.03
Mogg Toady

Mogg Toady

Creature — Goblin (2/2)

Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.

0.3 /10
$0.06
Ogre Battledriver

Ogre Battledriver

Creature — Ogre Warrior (3/3)

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

9 /10
$0.71
Peerless Samurai

Peerless Samurai

Creature — Human Samurai (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.

7.2 /10
$0.03
Plasma Jockey

Plasma Jockey

Creature — Viashino Warrior (3/1)

Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

4.1 /10
$0.03
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