Creature — Bird (3/3)
Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
Legendary Creature — Elephant Angel (3/2)
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
Creature — Insect (3/4)
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Legendary Creature — Angel (5/5)
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
Creature — Human Wizard (0/3)
Creatures without flying can't attack.
Creature — Dinosaur (2/2)
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
Legendary Creature — Bird Soldier (2/3)
Flying
, Sacrifice Major Teroh: Exile all black creatures.
Artifact Creature — Gargoyle (2/2)
Flying
: Marble Gargoyle gets +0/+1 until end of turn.
Creature — Human Scout (2/2)
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
Legendary Creature — Bird Advisor (2/3)
Flying
: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)
Creature — Angel Detective (2/5)
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Creature — Human Knight (2/1)
Flying
When Mesa Cavalier enters the battlefield, you gain 2 life.
Creature — Angel Cleric (2/3)
Flying, vigilance
You have hexproof.
Whenever Metropolis Reformer is dealt damage, you gain that much life.
Creature — Angel (3/4)
Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Creature — Human Cleric (2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creature — Lady of Proper Etiquette (3/1)
Flying, first strike
At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.
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