Creature — Elf Shaman (3/1)
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Creature — Wurm (3/2)
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
Creature — Spirit (2/2)
Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.
Legendary Creature — Cat Artificer (5/4)
When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
Creature — Plant Wall (0/4)
Defender
: You gain 1 life.
, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
: Mill a card.
Creature — Wurm (5/5)
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
Creature — Elf Shaman (2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
Creature — Human Rogue (2/2)
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
Creature — Satyr Bard (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Creature — Human Pirate (1/1)
, : Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Human Warrior (2/1)
Creatures with power less than Den Protector's power can't block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Den Protector is turned face up, return target card from your graveyard to your hand.
Creature — Human Warrior (4/3)
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Centaur Shaman (2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
Creature — Human Druid (2/2)
: Add one mana of any color.
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Battle — Siege // Creature — Rhino (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.
Truga Cliffcharger
Trample
When Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.
Creature — Elf Scout (1/3)
: You may put a land card from your hand onto the battlefield.
Creature — Spirit (2/2)
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
Legendary Creature — Elf Wizard (2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Creature — Insect Druid (2/1)
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
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