Legendary Creature — Human Performer (3/3)
As Katerina of Myra's Marvels enters the battlefield, choose a letter.
Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.
Partner (You can have two commanders if they both have partner.)
Creature — Elf Knight (2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.
: Create a 1/1 white Soldier creature token with lifelink.
Legendary Creature — Human Noble (3/3)
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
Creature — Human Soldier (3/1)
First strike
Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
Legendary Creature — Astartes Warrior (3/5)
Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master — : Create two 2/2 white Astartes Warrior creature tokens with vigilance.
Legendary Creature — Dragon Knight (3/3)
Vigilance
Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Creature — Human Knight (2/3)
Flying, vigilance
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Pegasus (1/3)
Flying
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
Creature — Phyrexian Pegasus (2/2)
Flying
Whenever Phyrexian Pegasus attacks, another target attacking creature without flying gains flying until end of turn.
Legendary Creature — Human Nomad (2/2)
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
Creature — Human Cleric (1/2)
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
Creature — Vampire Cleric (3/3)
Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature — Bird (1/3)
Flying
Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
Creature — Human Soldier (1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Creature — Human Soldier (1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
Creature — Angel (3/3)
Flash
Flying
Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Creature — Bird Advisor (3/3)
Flying
When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
Creature — Bird Soldier (3/3)
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Creature — Goat (2/4)
When Thriving Ibex enters the battlefield, you get (two energy counters).
Whenever Thriving Ibex attacks, you may pay . If you do, put a +1/+1 counter on it.
Creature — Pegasus (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
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