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Cards similar to Hero of Leina Tower (400)

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Aisling Leprechaun

Aisling Leprechaun

Creature — Faerie (1/1)

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)

0.7 /10
$0.46
Basking Rootwalla

Basking Rootwalla

Creature — Lizard (1/1)

: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3.6 /10
$0.34
Birchlore Rangers

Birchlore Rangers

Creature — Elf Druid Ranger (1/1)

Tap two untapped Elves you control: Add one mana of any color.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

6.9 /10
$0.41
Bond Beetle

Bond Beetle

Creature — Insect (0/1)

When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.

5.7 /10
$0.10
Cenote Scout

Cenote Scout

Creature — Merfolk Scout (1/1)

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

6 /10
$0.12
Copperhorn Scout

Copperhorn Scout

Creature — Elf Scout (1/1)

Whenever Copperhorn Scout attacks, untap each other creature you control.

8.7 /10
$0.21
Deathbonnet Sprout  Deathbonnet Hulk

Deathbonnet Sprout // Deathbonnet Hulk

Creature — Fungus // Creature — Fungus Horror (1/1)

At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)

Deathbonnet Hulk

At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.

6.1 /10
$0.14
Deepwood Wolverine

Deepwood Wolverine

Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

0.8 /10
$0.15
Diligent Farmhand

Diligent Farmhand

Creature — Human Druid (1/1)

, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.

7.5 /10
$0.51
Diregraf Escort

Diregraf Escort

Creature — Human Cleric (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.

0.6 /10
$0.04
Elvish Berserker

Elvish Berserker

Creature — Elf Berserker (1/1)

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

2.8 /10
$0.18
Elvish Lookout

Elvish Lookout

Creature — Elf (1/1)

Shroud (This creature can't be the target of spells or abilities.)

1.1 /10
$0.08
Essence Warden

Essence Warden

Creature — Elf Shaman (1/1)

Whenever another creature enters the battlefield, you gain 1 life.

9.5 /10
$2.04
Ezuris Archers

Ezuri's Archers

Creature — Elf Archer (1/2)

Reach (This creature can block creatures with flying.)
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.

4.8 /10
$0.12
Folk of AnHavva

Folk of An-Havva

Creature — Human (1/1)

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

0.3 /10
$0.12
Ghazbn Ogress

Ghazbán Ogress

Creature — Ogre (2/2)

When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.

10 /10
$0.21
Gladecover Scout

Gladecover Scout

Creature — Elf Scout (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

6.7 /10
$0.17
Hexdrinker

Hexdrinker

Creature — Snake (2/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything

6.8 /10
$3.49
Honored Hierarch

Honored Hierarch

Creature — Human Druid (1/1)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Honored Hierarch is renowned, it has vigilance and ": Add one mana of any color."

5.1 /10
$0.15
Ignoble Hierarch

Ignoble Hierarch

Creature — Goblin Shaman (0/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add , , or .

9.8 /10
$3.31
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