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Cards similar to Heroes Remembered (400)

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Oketras Last Mercy

Oketra's Last Mercy

Sorcery

Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

4.8 /10
$0.23
Once More with Feeling

Once More with Feeling

Sorcery

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.

10 /10
$0.80
Peer into the Abyss

Peer into the Abyss

Sorcery

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

9.7 /10
$3.44
Plague of Vermin

Plague of Vermin

Sorcery

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.

7.5 /10
~$17
Profane Transfusion

Profane Transfusion

Sorcery

Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.

7.9 /10
$0.64
Queens Commission

Queen's Commission

Sorcery

Create two 1/1 white Vampire creature tokens with lifelink.

4.9 /10
$0.05
Repay in Kind

Repay in Kind

Sorcery

Each player's life total becomes the lowest life total among all players.

7.5 /10
$1.58
Revival  Revenge

Revival // Revenge

Sorcery // Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Revenge

Double your life total. Target opponent loses half their life, rounded up.

8 /10
$0.29
Sea Gate Restoration  Sea Gate Reborn

Sea Gate Restoration // Sea Gate, Reborn

Sorcery // Land

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Sea Gate, Reborn

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.8 /10
~$31
Shahrazad

Shahrazad

Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

10 /10
~$574
Skull Storm

Skull Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.

7 /10
$0.62
Sway of the Stars

Sway of the Stars

Sorcery

Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.

10 /10
$0.73
Sworn Companions

Sworn Companions

Sorcery

Create two 1/1 white Soldier creature tokens with lifelink.

4.3 /10
$0.02
The Wedding of River Song

The Wedding of River Song

Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

6.3 /10
$0.07
Turntimber Symbiosis  Turntimber Serpentine Wood

Turntimber Symbiosis // Turntimber, Serpentine Wood

Sorcery // Land

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

Turntimber, Serpentine Wood

As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.5 /10
$3.43
Worldfire

Worldfire

Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

7.1 /10
~$16
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

1.5 /10
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Arm the Cathars

Arm the Cathars

Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

3.7 /10
$0.03
Blatant Thievery

Blatant Thievery

Sorcery

For each opponent, gain control of target permanent that player controls.

8.8 /10
$5.60
Breaking  Entering

Breaking // Entering

Sorcery // Sorcery

Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Entering

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

4 /10
$0.27
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