Creature — Human Rogue (2/1)
Flash
Flying
When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Orc Archer (1/1)
Flash
When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
Creature — Tiefling Warlock (2/2)
Lifelink
When Passageway Seer enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
Creature — Phyrexian Horror (2/2)
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Artifact Creature — Necron Wizard (3/3)
Flying
Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
Creature — Phyrexian Human Cleric Minion (2/1)
When Priest of Gix enters the battlefield, add .
Creature — Zombie Cyclops (3/3)
When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Creature — Phyrexian Horror Mercenary (2/2)
When Rathi Fiend enters the battlefield, each player loses 3 life.
, : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature — Angel Berserker (2/3)
Flying
When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
Creature — Zombie Centaur (2/4)
When Returned Centaur enters the battlefield, target player mills four cards.
Creature — Harpy (2/1)
Flying
When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.
Creature — Zombie Wizard (2/2)
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
Creature — Snake Warrior (3/3)
When Serpent Warrior enters the battlefield, you lose 3 life.
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
Creature — Fungus Snail (1/1)
When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
Creature — Vampire Soldier (2/2)
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
Creature — Human Pirate (2/2)
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
Creature — Spirit Horror (4/4)
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Creature — Human Rigger (1/1)
Deathtouch
When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Vampire Soldier (4/2)
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
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