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Cards similar to Hidden Retreat (400)

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Three Blind Mice

Three Blind Mice

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

7 /10
$0.20
Timely Ward

Timely Ward

Enchantment — Aura

You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.

9.4 /10
$2.60
Touch the Spirit Realm

Touch the Spirit Realm

Enchantment

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

9.1 /10
$0.26
Transcendent Envoy

Transcendent Envoy

Enchantment Creature — Griffin (1/2)

Flying
Aura spells you cast cost less to cast.

9 /10
$0.17
Trial of Solidarity

Trial of Solidarity

Enchantment

When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

1.2 /10
$0.06
Triumph of Gerrard

Triumph of Gerrard

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

5.7 /10
$0.06
Unlikely Alliance

Unlikely Alliance

Enchantment

: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.

0.3 /10
$0.20
Unquestioned Authority

Unquestioned Authority

Enchantment — Aura

Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.

9.4 /10
$0.41
Vault 13 Dwellers Journey

Vault 13: Dweller's Journey

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

3.4 /10
$0.12
Vault 75 Middle School

Vault 75: Middle School

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.

5 /10
$0.16
Warmth

Warmth

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

1.1 /10
$0.44
Words of Worship

Words of Worship

Enchantment

: The next time you would draw a card this turn, you gain 5 life instead.

4.4 /10
$1.12
A Tale for the Ages

A Tale for the Ages

Enchantment

Enchanted creatures you control get +2/+2.

5.6 /10
$0.24
Abzan Runemark

Abzan Runemark

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.

3.9 /10
$0.03
Ajanis Mantra

Ajani's Mantra

Enchantment

At the beginning of your upkeep, you may gain 1 life.

6.5 /10
$0.19
All That Glitters

All That Glitters

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

9.8 /10
$0.50
Always Watching

Always Watching

Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

8.3 /10
$0.71
Angelic Accord

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

9.1 /10
$0.61
Angelic Exaltation

Angelic Exaltation

Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

7.4 /10
$0.09
Angelic Gift

Angelic Gift

Enchantment — Aura

Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

9 /10
$0.09
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