Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Instant
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
This spell can't be countered. (This includes by the ward ability.)
Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant — Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Instant
Return up to two target nonland permanents to their owners' hands.
Instant
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine (Choose both if you pay the entwine cost.)
Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant — Arcane
Exchange control of two target lands.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant // Land
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Silundi Isle
Silundi Isle enters the battlefield tapped.
: Add .
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles.
Instant
Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.
Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
Instant
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Instant
Choose one —
• Counter target spell unless its controller pays .
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.
Instant
This spell costs less to cast if you control at least two creatures that share a creature type.
Put target nonland permanent into its owner's library second from the top.
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