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Cards similar to High Ground (400)

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Brave the Sands

Brave the Sands

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

5.6 /10
$0.41
Oppressive Rays

Oppressive Rays

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block unless its controller pays .

Activated abilities of enchanted creature cost more to activate.

0.8 /10
$0.14
Blue Scarab

Blue Scarab

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

4.3 /10
$0.22
Green Scarab

Green Scarab

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by green creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

4.8 /10
$0.22
Defensive Formation

Defensive Formation

Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

5.5 /10
$0.24
Red Scarab

Red Scarab

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by red creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.

4 /10
$0.21
Black Scarab

Black Scarab

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

4.1 /10
$0.23
White Scarab

White Scarab

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

4.2 /10
$0.22
Cowed by Wisdom

Cowed by Wisdom

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block unless its controller pays for each card in your hand.

1.3 /10
$0.15
Brainwash

Brainwash

Enchantment — Aura

Enchant creature

Enchanted creature can't attack unless its controller pays .

2.5 /10
$0.17
Gelid Shackles

Gelid Shackles

Snow Enchantment — Aura

Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

: Enchanted creature gains defender until end of turn. ( can be paid with one mana from a snow permanent.)

2.3 /10
$0.15
Mortal Obstinacy

Mortal Obstinacy

Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.

0.8 /10
$0.14
Artifact Ward

Artifact Ward

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

4.8 /10
$0.20
Reconnaissance

Reconnaissance

Enchantment

: Remove target attacking creature you control from combat and untap it.

8.9 /10
$2.73
Kirtar s Desire

Kirtar's Desire

Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.

2.3 /10
--
Kithkin Armor

Kithkin Armor

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by creatures with power 3 or greater.

Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

2.3 /10
$0.17
Quest for the Holy Relic

Quest for the Holy Relic

Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.

3.8 /10
$0.20
Archery Training

Archery Training

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

5.6 /10
$0.25
Limited Resources

Limited Resources

Enchantment

When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.

Players can't play lands as long as ten or more lands are on the battlefield.

7.6 /10
$0.71
Detainment Spell

Detainment Spell

Enchantment — Aura

Enchant creature

Enchanted creature's activated abilities can't be activated.

: Attach Detainment Spell to target creature.

2.2 /10
$0.15
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