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Cards similar to Highland Berserker (400)

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Skirk Alarmist

Skirk Alarmist

Creature — Human Wizard (1/2)

Haste
: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.

4.1 /10
$0.49
Skirk Drill Sergeant

Skirk Drill Sergeant

Creature — Goblin (2/1)

Whenever Skirk Drill Sergeant or another Goblin dies, you may pay . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.

3.8 /10
$0.24
Slicer Hired Muscle  Slicer HighSpeed Antagonist

Slicer, Hired Muscle // Slicer, High-Speed Antagonist

Legendary Artifact Creature — Robot // Legendary Artifact — (3/4)

More Than Meets the Eye (You may cast this card converted for .)
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.

Slicer, High-Speed Antagonist

Living metal (As long as it's your turn, this Vehicle is also a creature.)
First strike, haste
Whenever Slicer deals combat damage to a player, convert it at end of combat.

8.3 /10
~$25
Stormblood Berserker

Stormblood Berserker

Creature — Human Berserker (1/1)

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)

2.8 /10
$0.10
SunCollared Raptor

Sun-Collared Raptor

Creature — Dinosaur (1/2)

Trample
: Sun-Collared Raptor gets +3/+0 until end of turn.

3 /10
$0.04
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.6 /10
$0.26
Sunshot Militia

Sunshot Militia

Creature — Human Soldier (1/3)

Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.

6.1 /10
$0.02
Teeterpeak Ambusher

Teeterpeak Ambusher

Creature — Goblin Warrior (1/3)

: Teeterpeak Ambusher gets +2/+0 until end of turn.

3.2 /10
$0.02
Thriving Grubs

Thriving Grubs

Creature — Gremlin (2/1)

When Thriving Grubs enters the battlefield, you get (two energy counters).
Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it.

2.2 /10
$0.05
Thunderscape Familiar

Thunderscape Familiar

Creature — Kavu (1/1)

First strike
Black spells and green spells you cast cost less to cast.

5.3 /10
$0.27
Tibalts Rager

Tibalt's Rager

Creature — Devil (1/2)

When Tibalt's Rager dies, it deals 1 damage to any target.
: Tibalt's Rager gets +2/+0 until end of turn.

4.2 /10
$0.04
Urabrask  The Great Work

Urabrask // The Great Work

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/4)

First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.

The Great Work

(As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up)

9.5 /10
~$16
Viashino Sandscout

Viashino Sandscout

Creature — Viashino Scout (2/1)

Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

2.1 /10
$0.08
Viashino Slasher

Viashino Slasher

Creature — Viashino Warrior (1/2)

: Viashino Slasher gets +1/-1 until end of turn.

0.1 /10
$0.05
Wall of Razors

Wall of Razors

Creature — Wall (4/1)

Defender (This creature can't attack.)
First strike

2.5 /10
$0.21
WarName Aspirant

War-Name Aspirant

Creature — Human Warrior (2/1)

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.

2 /10
$0.08
Warren Instigator

Warren Instigator

Creature — Goblin Berserker (1/1)

Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

8.4 /10
$7.65
Abstract Iguanart

Abstract Iguanart

Creature — Art Lizard (1/1)

Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.

10 /10
$0.17
Akiri LineSlinger

Akiri, Line-Slinger

Legendary Creature — Kor Soldier Ally (0/3)

First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)

7.6 /10
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Balduvian Hydra

Balduvian Hydra

Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

0.9 /10
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