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Cards similar to Hillcomber Giant (400)

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Airdrop Aeronauts

Airdrop Aeronauts

Creature — Dwarf Scout (4/3)

Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

1.5 /10
$0.03
Airlift Chaplain

Airlift Chaplain

Creature — Human Cleric (1/1)

Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

4.5 /10
$0.01
Ajanis Chosen

Ajani's Chosen

Creature — Cat Soldier (3/3)

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

9.2 /10
$0.39
Akroan Mastiff

Akroan Mastiff

Creature — Dog (2/2)

, : Tap target creature.

3.3 /10
$0.03
Akroan Phalanx

Akroan Phalanx

Creature — Human Soldier (3/3)

Vigilance
: Creatures you control get +1/+0 until end of turn.

1.4 /10
$0.03
Akromas Devoted

Akroma's Devoted

Creature — Human Cleric (2/4)

Cleric creatures have vigilance.

2.8 /10
$0.25
Alabaster Kirin

Alabaster Kirin

Creature — Kirin (2/3)

Flying, vigilance

1.1 /10
$0.02
Alabaster Wall

Alabaster Wall

Creature — Wall (0/4)

Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.

1.4 /10
$0.10
Alaborn Cavalier

Alaborn Cavalier

Creature — Human Knight (2/2)

Whenever Alaborn Cavalier attacks, you may tap target creature.

2 /10
$0.28
Alaborn Trooper

Alaborn Trooper

Creature — Human Soldier (2/3)

0.5 /10
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Alaborn Veteran

Alaborn Veteran

Creature — Human Knight (2/2)

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

0.4 /10
$0.92
Alert Shu Infantry

Alert Shu Infantry

Creature — Human Soldier (2/2)

Vigilance

0.2 /10
$5.11
Alharu Solemn Ritualist

Alharu, Solemn Ritualist

Legendary Creature — Human Monk (3/3)

When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)

6.3 /10
$0.03
Alms Collector

Alms Collector

Creature — Cat Cleric (3/4)

Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.

8.8 /10
$0.74
Ampryn Tactician

Ampryn Tactician

Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

1.8 /10
$0.03
Amrou Seekers

Amrou Seekers

Creature — Kithkin Rebel (2/2)

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

3.5 /10
$0.03
Ancestors Prophet

Ancestor's Prophet

Creature — Human Cleric (1/5)

Tap five untapped Clerics you control: You gain 10 life.

3.9 /10
$0.33
Angel of Condemnation

Angel of Condemnation

Creature — Angel (3/3)

Flying, vigilance
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

6.7 /10
$0.42
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric (2/6)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

9.3 /10
$4.46
Angel of Eternal Dawn

Angel of Eternal Dawn

Creature — Angel (2/4)

Flying
When Angel of Eternal Dawn enters the battlefield, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.

10 /10
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