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Cards similar to Holy Armor (400)

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Curse of Silence

Curse of Silence

Enchantment — Aura Curse

Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

6.6 /10
$0.20
Deafening Silence

Deafening Silence

Enchantment

Each player can't cast more than one noncreature spell each turn.

9.6 /10
$1.46
Detention Vortex

Detention Vortex

Enchantment — Aura

Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.

4 /10
$0.04
Edge of the Divinity

Edge of the Divinity

Enchantment — Aura

Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.

5.8 /10
$0.35
Equinox

Equinox

Enchantment — Aura

Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."

3.2 /10
$0.90
GO TO JAIL

GO TO JAIL

Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

10 /10
$0.11
Opal Caryatid

Opal Caryatid

Enchantment

When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.

0.7 /10
$0.18
Serras Hymn

Serra's Hymn

Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.

1.6 /10
$0.29
Aegis of Honor

Aegis of Honor

Enchantment

: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

3.2 /10
$1.68
Ajanis Welcome

Ajani's Welcome

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life.

9 /10
$1.80
Authority of the Consuls

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

9.7 /10
~$11
Defensive Formation

Defensive Formation

Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

3.5 /10
$0.42
Deviant Glee

Deviant Glee

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has ": This creature gains trample until end of turn."

2.6 /10
$0.04
Dragon Mantle

Dragon Mantle

Enchantment — Aura

Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has ": This creature gets +1/+0 until end of turn."

8.3 /10
$0.06
Due Diligence

Due Diligence

Enchantment — Aura

Enchant creature
When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.

2.5 /10
$0.02
Gift of the Woods

Gift of the Woods

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

1.7 /10
$0.15
High Ground

High Ground

Enchantment

Each creature you control can block an additional creature each combat.

4.1 /10
$0.24
Idolized

Idolized

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."

7.1 /10
$1.23
Inheritance

Inheritance

Enchantment

Whenever a creature dies, you may pay . If you do, draw a card.

3.3 /10
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Legions Landing  Adanto the First Fort

Legion's Landing // Adanto, the First Fort

Legendary Enchantment // Legendary Land

When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.

Adanto, the First Fort

(Transforms from Legion's Landing.)
: Add .
, : Create a 1/1 white Vampire creature token with lifelink.

9.2 /10
$3.66
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