Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Soldier // Instant — Adventure (2/1)
On Alert
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
Artifact
Flash
When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn.
, , Sacrifice Supply Drop: Draw a card.
Legendary Artifact
: Target legendary creature gets +2/+2 until end of turn.
Artifact
: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
Artifact
Flash
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
: Target creature gets +1/+0 until end of turn.
Artifact
Trigon of Rage enters the battlefield with three charge counters on it.
, : Put a charge counter on Trigon of Rage.
, , Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Artifact
: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Artifact Creature — Construct (2/2)
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Artifact Creature — Construct (2/1)
Draft Agent of Acquisitions face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Artifact Creature — Horse (0/4)
Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Artifact Creature — Bird (2/1)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Artifact Creature — Construct (2/1)
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
Artifact Creature — Cleric (2/2)
, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
Artifact Creature — Shapeshifter (2/2)
Changeling (This card is every creature type.)
As Bloodline Pretender enters the battlefield, choose a creature type.
Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
Artifact Creature — Bird (1/1)
Flying
, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.
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