← Edit search Random card

Cards similar to Hope Tender (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
GrowthChamber Guardian

Growth-Chamber Guardian

Creature — Elf Crab Warrior (2/2)

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

1.5 /10
$0.15
Guardian Gladewalker

Guardian Gladewalker

Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)
When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.

8 /10
$0.06
Guardian ShieldBearer

Guardian Shield-Bearer

Creature — Human Soldier (2/1)

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.

2.6 /10
$0.03
Harvest Wurm

Harvest Wurm

Creature — Wurm (3/2)

When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.

2.5 /10
$0.27
Harvester Druid

Harvester Druid

Creature — Human Druid (1/1)

: Add one mana of any color that a land you control could produce.

4.8 /10
$0.11
Heartwood Dryad

Heartwood Dryad

Creature — Dryad (2/1)

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

0.5 /10
--
Herbology Instructor  Malady Invoker

Herbology Instructor // Malady Invoker

Creature — Treefolk Druid // Creature — Phyrexian Treefolk (1/3)

When Herbology Instructor enters the battlefield, you gain 3 life.
: Transform Herbology Instructor. Activate only as a sorcery. ( can be paid with either or 2 life.)

Malady Invoker

When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power.

2.9 /10
$0.07
Hermit Druid

Hermit Druid

Creature — Human Druid (1/1)

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

8.9 /10
~$21
Highland Game

Highland Game

Creature — Elk (2/1)

When Highland Game dies, you gain 2 life.

2.3 /10
$0.02
Humble Budoka

Humble Budoka

Creature — Human Monk (2/2)

Shroud (This creature can't be the target of spells or abilities.)

0.4 /10
$0.12
Hungry Lynx

Hungry Lynx

Creature — Cat (2/2)

Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)
At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.
Whenever a Rat dies, put a +1/+1 counter on each Cat you control.

8.1 /10
$2.99
Icing Manipulator

Icing Manipulator

Creature — Human Employee (1/3)

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, : Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

0.7 /10
$0.07
Ilysian Caryatid

Ilysian Caryatid

Creature — Plant (1/1)

: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

9.5 /10
$0.10
Incubation Druid

Incubation Druid

Creature — Elf Druid (0/2)

: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

9.8 /10
$2.27
Intrepid Outlander

Intrepid Outlander

Creature — Orc Ranger (2/3)

Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

4.3 /10
$0.04
Intrepid Paleontologist

Intrepid Paleontologist

Creature — Human Druid (2/2)

: Add one mana of any color.
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

7.5 /10
$0.28
Intrepid Stablemaster

Intrepid Stablemaster

Creature — Human Scout (2/2)

Reach
: Add .
: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.

1.9 /10
$0.09
Ironshell Beetle

Ironshell Beetle

Creature — Insect (1/1)

When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.

4.8 /10
$0.11
Ixallis Diviner

Ixalli's Diviner

Creature — Human Druid (0/3)

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3.6 /10
$0.04
Ixallis Keeper

Ixalli's Keeper

Creature — Human Shaman (2/2)

, , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.

1.3 /10
$0.03
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.