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Cards similar to Horned Turtle (400)

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Daring Apprentice

Daring Apprentice

Creature — Human Wizard (1/1)

, Sacrifice Daring Apprentice: Counter target spell.

4.9 /10
$0.55
Daring Saboteur

Daring Saboteur

Creature — Human Pirate (2/1)

: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

7.6 /10
$0.02
Daring Sleuth  Bearer of Overwhelming Truths

Daring Sleuth // Bearer of Overwhelming Truths

Creature — Human Rogue // Creature — Human Wizard (2/1)

When you sacrifice a Clue, transform Daring Sleuth.

Bearer of Overwhelming Truths

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

5.7 /10
$0.15
Daring Thief

Daring Thief

Creature — Human Rogue (2/3)

Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

6.7 /10
$0.43
Darkslick Drake

Darkslick Drake

Creature — Phyrexian Drake (2/4)

Flying
When Darkslick Drake dies, draw a card.

1.9 /10
$0.09
Darting Merfolk

Darting Merfolk

Creature — Merfolk (1/1)

: Return Darting Merfolk to its owner's hand.

3 /10
$0.15
Dawnray Archer

Dawnray Archer

Creature — Human Archer (1/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, : Dawnray Archer deals 1 damage to target attacking or blocking creature.

3.6 /10
$0.15
Deadeye Quartermaster

Deadeye Quartermaster

Creature — Human Pirate (2/2)

When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

7.5 /10
$0.19
Deadeye RigHauler

Deadeye Rig-Hauler

Creature — Human Pirate (3/2)

Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.

3.2 /10
$0.03
Deceiver Exarch

Deceiver Exarch

Creature — Phyrexian Cleric (1/4)

Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.

6.6 /10
$0.19
Deeptread Merrow

Deeptread Merrow

Creature — Merfolk Rogue (2/1)

: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

1.8 /10
$0.09
Deepwater Hypnotist

Deepwater Hypnotist

Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

1.8 /10
$0.03
Defective Detective

Defective Detective

Creature — Human Spy (2/1)

Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

10 /10
$0.04
Demilich

Demilich

Creature — Skeleton Wizard (4/3)

This spell costs less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

5.5 /10
$3.18
Denethor Stone Seer

Denethor, Stone Seer

Legendary Creature — Human Noble (1/3)

When Denethor, Stone Seer enters the battlefield, scry 2.
, , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.

5.4 /10
$0.23
Departed Deckhand

Departed Deckhand

Creature — Spirit Pirate (2/2)

When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.

7.7 /10
$0.06
Deranged Assistant

Deranged Assistant

Creature — Human Wizard (1/1)

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

8.6 /10
$0.03
Dermoplasm

Dermoplasm

Creature — Shapeshifter (1/1)

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.

2.7 /10
$0.23
Descendant of Soramaro

Descendant of Soramaro

Creature — Human Wizard (2/3)

: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

3.5 /10
$0.14
Detective of the Month

Detective of the Month

Creature — Human Detective (2/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.

6.1 /10
$0.20
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