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Cards similar to Howlpack Wolf (400)

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Goblin Goon

Goblin Goon

Creature — Goblin Mutant (6/6)

Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.

3.9 /10
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Mogg Toady

Mogg Toady

Creature — Goblin (2/2)

Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.

0.2 /10
$0.05
Monstrous Hound

Monstrous Hound

Creature — Dog (4/4)

Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.

0.2 /10
$0.28
Ologhai Crusher

Olog-hai Crusher

Creature — Troll Soldier (4/4)

Trample
Olog-hai Crusher can't block unless you control a Goblin or Orc.

2.9 /10
$0.01
Hungry Ridgewolf

Hungry Ridgewolf

Creature — Wolf (2/2)

As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.

4.4 /10
$0.03
BlindSpot Giant

Blind-Spot Giant

Creature — Giant Warrior (4/3)

Blind-Spot Giant can't attack or block unless you control another Giant.

1.4 /10
$0.04
Anax Hardened in the Forge

Anax, Hardened in the Forge

Legendary Enchantment Creature — Demigod (0/3)

Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

8.6 /10
$0.10
Bloodrage Alpha

Bloodrage Alpha

Creature — Wolf (4/4)

When Bloodrage Alpha enters the battlefield, choose one —
• Another target Wolf or Werewolf you control fights target creature you don't control.
• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."

10 /10
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Fearful Villager  Fearsome Werewolf

Fearful Villager // Fearsome Werewolf

Creature — Human Werewolf // Creature — Werewolf (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Fearsome Werewolf

Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.6 /10
$0.02
Firemantle Mage

Firemantle Mage

Creature — Human Shaman Ally (2/2)

Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

5.2 /10
$0.04
Forgehammer Centurion

Forgehammer Centurion

Creature — Phyrexian Warrior (3/2)

Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion.
Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.

3.4 /10
$0.02
Goblin Flotilla

Goblin Flotilla

Creature — Goblin (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

0.6 /10
$0.66
Goblin Smuggler

Goblin Smuggler

Creature — Goblin Rogue (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
: Another target creature with power 2 or less can't be blocked this turn.

4.6 /10
$0.04
Headstrong Brute

Headstrong Brute

Creature — Orc Pirate (3/3)

Headstrong Brute can't block.
Headstrong Brute has menace as long as you control another Pirate.

3.4 /10
$0.02
Pyreheart Wolf

Pyreheart Wolf

Creature — Wolf (1/1)

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

7 /10
$0.28
Sizzling Soloist

Sizzling Soloist

Creature — Human Citizen (3/2)

Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.

4.9 /10
$0.04
Subira Tulzidi Caravanner

Subira, Tulzidi Caravanner

Legendary Creature — Human Shaman (2/3)

Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

7.4 /10
$0.11
Vug Lizard

Vug Lizard

Creature — Lizard (3/4)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

0.1 /10
$0.16
Afflicted Deserter  Werewolf Ransacker

Afflicted Deserter // Werewolf Ransacker

Creature — Human Werewolf // Creature — Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

Werewolf Ransacker

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

6.2 /10
$0.25
Arena Athlete

Arena Athlete

Creature — Human (2/1)

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

2.4 /10
$0.03
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