Land
City of Ass enters the battlefield tapped.
: Add one and one-half mana of any one color.
Land — Gate
Cliffgate enters the battlefield tapped.
As Cliffgate enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.
Land
Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color.
: Add . ( represents colorless mana.)
Land
As you create your deck, circle two of the colors below.
Cryptic Spires enters the battlefield tapped.
: Add one mana of either of the circled colors.
Land
Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add .
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
: Add or .
Land
As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add or .
, : Soldiers you control get +1/+1 until end of turn.
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
: Add or .
Land
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
: Add or .
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
: Add or .
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
: Add or .
Land
Gates of Istfell enters the battlefield tapped.
: Add .
, , Sacrifice Gates of Istfell: You gain 2 life and draw two cards.
Land — Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
Land
Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Add or .
Land
Grand Coliseum enters the battlefield tapped.
: Add .
: Add one mana of any color. Grand Coliseum deals 1 damage to you.
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .
Land
Hexproof
Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
: Add three mana of any one color.
Land — Gate
Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
Land
Memorial to Genius enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Genius: Draw two cards.
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