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Cards similar to Hunt Down (400)

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Reckless Charge

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8 /10
$0.07
Red Suns Zenith

Red Sun's Zenith

Sorcery

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

7.1 /10
$0.49
Release the Gremlins

Release the Gremlins

Sorcery

Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

7.2 /10
$0.28
Renegade Tactics

Renegade Tactics

Sorcery

Target creature can't block this turn.
Draw a card.

9.1 /10
$0.09
Requisition Raid

Requisition Raid

Sorcery

Spree (Choose one or more additional costs.)
+ — Destroy target artifact.
+ — Destroy target enchantment.
+ — Put a +1/+1 counter on each creature target player controls.

6 /10
$0.29
Restless Dreams

Restless Dreams

Sorcery

As an additional cost to cast this spell, discard X cards.
Return X target creature cards from your graveyard to your hand.

4.4 /10
$0.20
Retrieve

Retrieve

Sorcery

Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.

6.2 /10
$0.03
Return to Battle

Return to Battle

Sorcery

Return target creature card from your graveyard to your hand.

1.6 /10
$4.43
Reviving Melody

Reviving Melody

Sorcery

Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.

4.5 /10
$0.14
Riding the Dilu Horse

Riding the Dilu Horse

Sorcery

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

2.8 /10
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Rile

Rile

Sorcery

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.

8.7 /10
$0.11
Rolling Spoil

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.

1.1 /10
$0.15
Runic Shot

Runic Shot

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.

5.2 /10
$0.02
Rush of Ice

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.2 /10
$0.04
Ruthless Predation

Ruthless Predation

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

4.9 /10
$0.02
Sams Desperate Rescue

Sam's Desperate Rescue

Sorcery

Return target creature card from your graveyard to your hand. The Ring tempts you.

8.5 /10
$0.09
Savage Punch

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

6.7 /10
$0.06
Savage Stomp

Savage Stomp

Sorcery

This spell costs less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

8 /10
$0.13
Scale the Heights

Scale the Heights

Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.

8.4 /10
$0.07
Seething Anger

Seething Anger

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.

6.2 /10
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