Creature — Human Warrior (2/1)
Bloodsoaked Champion can't block.
Raid — : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
Creature — Zombie (1/1)
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Creature — Shapeshifter (1/1)
Changeling (This card is every creature type.)
Changeling Outcast can't block and can't be blocked.
Creature — Zombie Cat (1/1)
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
Creature — Human Minion (1/1)
Kicker (You may pay an additional as you cast this spell.)
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment Creature — Minotaur (2/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.
Creature — Zombie (2/1)
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
Creature — Vampire Rogue (1/1)
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Faerie Rogue (1/1)
Flying
Nightshade Stinger can't block.
Enchantment — Saga // Enchantment Creature — Rat Rogue (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Nezumi Road Captain
Menace
Vehicles you control have menace. (They can't be blocked except by two or more creatures.)
Creature — Insect (1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Goblin Rogue (1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Creature — Zombie Imp (1/1)
Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
Creature — Vampire Rogue (1/1)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Creature — Lizard Mercenary (1/1)
Rampart Crawler can't be blocked by Walls.
Creature — Vampire Rogue (1/1)
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Insect Bat (1/1)
Flying
Stirge can't block.
Blood Drain — , Pay 1 life, Sacrifice Stirge: Draw a card.
Creature — Human Cleric (1/1)
Kicker (You may pay an additional as you cast this spell.)
Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
Creature — Spirit (1/1)
Tormented Soul can't block and can't be blocked.
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