Creature — Elf (1/1)
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
Creature — Spider (2/4)
Reach (This creature can block creatures with flying.)
Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Creature — Spike (0/0)
Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Snow Creature — Bear Spirit (0/4)
When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle.
Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.
Creature — Treefolk Spirit (3/3)
When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elf Druid (1/1)
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Elk (3/2)
When Springmane Cervin enters the battlefield, you gain 2 life.
Creature — Rhino Performer (5/4)
Reach
When Stiltstrider enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
Creature — Bear (2/2)
When Striped Bears enters the battlefield, draw a card.
Creature — Hydra (1/1)
When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Creature — Plant Dog (3/3)
Reach (This creature can block creatures with flying.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Rhino (2/3)
When Thriving Rhino enters the battlefield, you get (two energy counters).
Whenever Thriving Rhino attacks, you may pay . If you do, put a +1/+1 counter on it.
Creature — Wurm (4/4)
When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
Legendary Creature — Elf Scout (3/2)
Lifelink
When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
Creature — Plant Dinosaur (4/4)
Vigilance
When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can't attack or block unless you control seven or more lands.
Legendary Creature — Dryad (1/4)
Other creatures you control get +1/+1.
When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
Creature — Boar (2/2)
When Trufflesnout enters the battlefield, choose one —
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.
Creature — Giant Cleric (5/4)
When Turntimber Ascetic enters the battlefield, you gain 3 life.
Creature — Giant Warrior (3/4)
Vigilance
When Undermountain Adventurer enters the battlefield, you take the initiative.
: Add . If you've completed a dungeon, add six instead.
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