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Cards similar to Hush (400)

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Grim Flowering

Grim Flowering

Sorcery

Draw a card for each creature card in your graveyard.

4.7 /10
$0.32
Gust of Wind

Gust of Wind

Sorcery

This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.

5.7 /10
$0.05
Healing Hands

Healing Hands

Sorcery

Target player gains 4 life.
Draw a card.

3.9 /10
$0.04
Huddle Up

Huddle Up

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Two target players each draw a card.

3.6 /10
$0.07
Igneous Inspiration

Igneous Inspiration

Sorcery

Igneous Inspiration deals 3 damage to any target.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

2.6 /10
$0.02
Insist

Insist

Sorcery

The next creature spell you cast this turn can't be countered.
Draw a card.

5.1 /10
$1.04
Introduction to Prophecy

Introduction to Prophecy

Sorcery — Lesson

Scry 2, then draw a card.

7.8 /10
$0.06
Invoke Despair

Invoke Despair

Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

8.3 /10
$0.21
Irresistible Prey

Irresistible Prey

Sorcery

Target creature must be blocked this turn if able.
Draw a card.

7.2 /10
$0.12
Johanns Stopgap

Johann's Stopgap

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs less to cast if it's bargained.
Return target nonland permanent to its owner's hand. Draw a card.

3.2 /10
$0.02
Lacerate Flesh

Lacerate Flesh

Sorcery

Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

3.8 /10
$0.02
Last Caress

Last Caress

Sorcery

Target player loses 1 life and you gain 1 life.
Draw a card.

1 /10
$0.10
Last Thoughts

Last Thoughts

Sorcery

Draw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4.4 /10
$0.06
Life from the Loam

Life from the Loam

Sorcery

Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

9.7 /10
$5.69
Lock and Load

Lock and Load

Sorcery

Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4.8 /10
$0.98
Mass Appeal

Mass Appeal

Sorcery

Draw a card for each Human you control.

7.7 /10
$0.32
Master the Way

Master the Way

Sorcery

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

4.6 /10
$0.05
Mentors Guidance

Mentor's Guidance

Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.

5.7 /10
$0.04
Mind Ravel

Mind Ravel

Sorcery

Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.

1.6 /10
$0.19
Mob Verdict

Mob Verdict

Sorcery

Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.

5.7 /10
$0.09
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