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Cards similar to Hydroform (400)

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Interdict

Interdict

Instant

Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.

3.3 /10
$0.26
Machine Over Matter

Machine Over Matter

Instant

This spell costs less to cast if you control an artifact creature.
Return target nonland permanent to its owner's hand.

6 /10
$0.03
Planar Incision

Planar Incision

Instant

Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.

9 /10
$0.07
Snap

Snap

Instant

Return target creature to its owner's hand. Untap up to two lands.

9.8 /10
$0.93
Teferis Time Twist

Teferi's Time Twist

Instant

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.

9.1 /10
$0.12
Tidal Bore

Tidal Bore

Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.

4.8 /10
$0.28
Whirlpool Whelm

Whirlpool Whelm

Instant

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.2 /10
$0.15
Abeyance

Abeyance

Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.

5.7 /10
~$13
And They Shall Know No Fear

And They Shall Know No Fear

Instant

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

9.1 /10
$4.44
Armed and Armored

Armed and Armored

Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

8 /10
$0.15
Break of Day

Break of Day

Instant

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

1.6 /10
$0.06
Call to Glory

Call to Glory

Instant

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

5.8 /10
$0.27
Dauntless Unity

Dauntless Unity

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.

2.6 /10
$0.02
Electrostatic Blast

Electrostatic Blast

Instant

Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.

10 /10
--
Everybody Lives

Everybody Lives!

Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

8.6 /10
$9.22
First Day of Class

First Day of Class

Instant

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

6.3 /10
$0.16
Gilded Light

Gilded Light

Instant

You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)

4.8 /10
$0.04
Glorious Charge

Glorious Charge

Instant

Creatures you control get +1/+1 until end of turn.

2.1 /10
$0.10
Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.

5.5 /10
--
Grand Crescendo

Grand Crescendo

Instant

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

9.4 /10
~$10
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