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Cards similar to Hypergenesis (400)

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Long Rest

Long Rest

Sorcery

Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

5.6 /10
$0.12
Marshaling the Troops

Marshaling the Troops

Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

0.7 /10
~$60
Metamorphosis

Metamorphosis

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.

5 /10
$4.99
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

2.7 /10
$0.12
Multanis Decree

Multani's Decree

Sorcery

Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

3.1 /10
$0.23
Mwonvuli AcidMoss

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.

5.2 /10
$1.06
Natures Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

7.5 /10
$0.08
Noxious Assault

Noxious Assault

Sorcery

Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.

7.9 /10
$0.06
One Dozen Eyes

One Dozen Eyes

Sorcery

Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine (Choose both if you pay the entwine cost.)

3.8 /10
$0.14
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

9.3 /10
$0.32
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

9.8 /10
$3.76
Path of the Schemer

Path of the Schemer

Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

4.8 /10
$0.16
Phytoburst

Phytoburst

Sorcery

Target creature gets +5/+5 until end of turn.

5.2 /10
$0.06
Pipers Melody

Piper's Melody

Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

3.1 /10
$0.27
Predatory Focus

Predatory Focus

Sorcery

You may have creatures you control assign their combat damage this turn as though they weren't blocked.

5.6 /10
$0.37
Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

8.3 /10
$0.04
Primeval Light

Primeval Light

Sorcery

Destroy all enchantments target player controls.

2.8 /10
$0.26
Ravenous Pursuit

Ravenous Pursuit

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.

10 /10
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Renewing Touch

Renewing Touch

Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

2.4 /10
$1.24
Revenge of the Hunted

Revenge of the Hunted

Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

5.6 /10
$0.38
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