Instant
This spell costs less to cast if an opponent cast two or more spells this turn.
Counter target spell.
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Instant
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell unless its controller pays . That player discards a card.
Instant
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.
Counter target spell unless its controller pays .
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Instant
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
Instant
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.
Instant
Return target creature and all Auras attached to it to their owners' hands.
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