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Cards similar to Icatian Lieutenant (400)

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FleetFooted Monk

Fleet-Footed Monk

Creature — Human Monk (1/1)

Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.

1.2 /10
$0.27
Generals Enforcer

General's Enforcer

Creature — Human Soldier (2/3)

Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

8.9 /10
$0.11
Guardian of the Great Door

Guardian of the Great Door

Creature — Angel (4/4)

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying

2.2 /10
$0.02
Hanweir Militia Captain  Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Soldier // Creature — Human Cleric (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Westvale Cult Leader

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

8.2 /10
$0.51
Harbin Vanguard Aviator

Harbin, Vanguard Aviator

Legendary Creature — Human Soldier (3/2)

Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

6.2 /10
$0.17
Herald of Dromoka

Herald of Dromoka

Creature — Human Warrior (2/2)

Vigilance
Other Warrior creatures you control have vigilance.

6.2 /10
$0.09
Hero of Precinct One

Hero of Precinct One

Creature — Human Warrior (2/2)

Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

7.9 /10
$0.29
Hipparion

Hipparion

Creature — Horse (1/3)

Hipparion can't block creatures with power 3 or greater unless you pay .

1.8 /10
$0.24
Huatlis Snubhorn

Huatli's Snubhorn

Creature — Dinosaur (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

2.6 /10
$0.17
Hushbringer

Hushbringer

Creature — Faerie (1/2)

Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.

9.3 /10
$0.58
Impassioned Orator

Impassioned Orator

Creature — Human Cleric (2/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.

8.3 /10
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Imposing Sovereign

Imposing Sovereign

Creature — Human Noble (2/1)

Creatures your opponents control enter the battlefield tapped.

6.9 /10
$0.36
Impostor of the Sixth Pride

Impostor of the Sixth Pride

Creature — Shapeshifter (3/1)

Changeling (This card is every creature type.)

7.7 /10
$0.10
Ingenious Smith

Ingenious Smith

Creature — Human Artificer (1/1)

When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.

6.5 /10
$0.13
Intrepid Adversary

Intrepid Adversary

Creature — Human Scout (3/1)

Lifelink
When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.

7.8 /10
$1.21
Jawbone Duelist

Jawbone Duelist

Creature — Phyrexian Soldier (1/1)

Double strike
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

7.2 /10
$0.18
Jirina Dauntless General

Jirina, Dauntless General

Legendary Creature — Human Soldier (2/2)

When Jirina, Dauntless General enters the battlefield, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

7.5 /10
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Knight of Meadowgrain

Knight of Meadowgrain

Creature — Kithkin Knight (2/2)

First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.6 /10
$0.55
Knight of the Hokey Pokey

Knight of the Hokey Pokey

Creature — Knight (2/2)

First strike
, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

10 /10
$0.19
Kor Skyfisher

Kor Skyfisher

Creature — Kor Soldier (2/3)

Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

6.6 /10
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