Creature — Human Performer (2/1)
Flying
Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
Creature — Wolf (1/1)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Wall (0/3)
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Creature — Dog (1/1)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Human Soldier (1/2)
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
Creature — Human Soldier (1/1)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature — Kithkin Cleric (1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Creature — Human Knight (1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Creature — Human Cleric (1/1)
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
Creature — Human Soldier (1/1)
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
Creature — Human Cleric (1/1)
Whenever a player discards a card, you may gain 1 life.
Creature — Human Cleric (1/1)
, Sacrifice Dedicated Martyr: You gain 3 life.
Creature — Human Monk Cleric (1/1)
When Devout Monk enters the battlefield, you gain 1 life.
Creature — Human Warrior (2/1)
Protection from Dragons
Dragon Hunter can block Dragons as though it had reach.
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