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Cards similar to Ideas Unbound (400)

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Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

2.5 /10
$0.34
Brood Birthing

Brood Birthing

Sorcery

If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ." Otherwise, create one of those tokens.

3.7 /10
$0.21
Bygone Marvels

Bygone Marvels

Sorcery

Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.

6.7 /10
$0.22
Cabaretti Confluence

Cabaretti Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.

6.4 /10
$0.34
Candlekeep Inspiration

Candlekeep Inspiration

Sorcery

Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.

7.3 /10
$0.12
Captivating Gyre

Captivating Gyre

Sorcery

Return up to three target creatures to their owners' hands.

2 /10
$0.03
Cemetery Recruitment

Cemetery Recruitment

Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

6.4 /10
$0.07
Chill of Foreboding

Chill of Foreboding

Sorcery

Each player mills five cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.7 /10
$0.11
Choice of Fortunes

Choice of Fortunes

Sorcery

Seek two cards. You may shuffle them into your library. If you do, seek two cards.
You have no maximum hand size for the rest of the game.

10 /10
--
Cleansing Wildfire

Cleansing Wildfire

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.

7.9 /10
$0.09
Clear the Mind

Clear the Mind

Sorcery

Target player shuffles their graveyard into their library.
Draw a card.

8.1 /10
$0.12
Cloak of Feathers

Cloak of Feathers

Sorcery

Target creature gains flying until end of turn.
Draw a card.

6.3 /10
$0.56
Clutch of Currents

Clutch of Currents

Sorcery

Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4 /10
$0.04
Commune with the Gods

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

6.8 /10
$0.14
Contest of Claws

Contest of Claws

Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

7.3 /10
$2.62
Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.

4.4 /10
$0.05
Cruel Fate

Cruel Fate

Sorcery

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.

0.6 /10
$0.81
Cruel Somnophage  Cant Wake Up

Cruel Somnophage // Can't Wake Up

Creature — Nightmare // Sorcery — Adventure (0/0)

Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.

Can't Wake Up

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

7.8 /10
$0.24
Denying Wind

Denying Wind

Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles.

3.2 /10
$0.48
Desperate Research

Desperate Research

Sorcery

Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

1.2 /10
$0.38
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