Artifact
, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.
, : You may put a creature card of the chosen type from your hand onto the battlefield.
Artifact Creature — Serpent (5/4)
When Bladecoil Serpent enters the battlefield, for each spent to cast it, draw a card.
When Bladecoil Serpent enters the battlefield, for each spent to cast it, each opponent discards a card.
When Bladecoil Serpent enters the battlefield, for each spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.
• Whack — : Target player loses 2 life.
• Doodle — : You gain 3 life.
• Buzz — , : Draw a card.
Artifact — Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip
Artifact
, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.
, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Artifact Creature — Dog (3/3)
Put a card from your hand on top of your library: Return Leashling to its owner's hand.
Artifact
Imprint — , : You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
Artifact
Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.
, : Create a token that's a copy of the exiled card. X is the mana value of that card.
Artifact
, : You may put a creature card from your hand onto the battlefield.
Artifact — Vehicle
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
When Ribskiff enters the battlefield, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact Creature — Scarecrow (1/4)
Whenever Scaretiller becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Artifact Creature — Phyrexian Horror (2/2)
When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact
, , Discard your hand: Draw a card for each creature you control.
Artifact
Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
, : Create a token that's a copy of the exiled card. X is the mana value of that card.
Artifact
, , Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
Artifact Creature — Egg (0/4)
Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.
When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Legendary Artifact
, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
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