← Edit search Random card

Cards similar to Illusory Angel (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Stormchaser Drake

Stormchaser Drake

Creature — Drake (2/1)

Flying
Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.

8.1 /10
$0.15
Stormkeld Prowler

Stormkeld Prowler

Creature — Human Rogue (2/1)

Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.

2.3 /10
$0.01
Stormscape Battlemage

Stormscape Battlemage

Creature — Metathran Wizard (2/2)

Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Stormscape Battlemage enters the battlefield, if it was kicked with its kicker, you gain 3 life.
When Stormscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target nonblack creature. That creature can't be regenerated.

1.2 /10
$0.18
Stronghold Zeppelin

Stronghold Zeppelin

Creature — Human (3/3)

Flying
Stronghold Zeppelin can block only creatures with flying.

0 /10
$0.11
Subtlety

Subtlety

Creature — Elemental Incarnation (3/3)

Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.

7.7 /10
~$27
Surrakar Spellblade

Surrakar Spellblade

Creature — Surrakar (2/1)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

5.2 /10
$0.22
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.19
Svyelun of Sea and Sky

Svyelun of Sea and Sky

Legendary Creature — Merfolk God (3/4)

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.7 /10
$0.41
Svyelunite Priest

Svyelunite Priest

Creature — Merfolk Cleric (1/1)

, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)

0.7 /10
$0.19
Tattered Haunter

Tattered Haunter

Creature — Spirit (2/1)

Flying
Tattered Haunter can block only creatures with flying.

0.8 /10
$0.03
Tazeem Roilmage

Tazeem Roilmage

Creature — Merfolk Wizard (2/1)

Kicker (You may pay an additional as you cast this spell.)
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

4.4 /10
$0.04
Tenacious Tomeseeker

Tenacious Tomeseeker

Creature — Human Knight (3/2)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.

4.4 /10
$0.02
Thassas Emissary

Thassa's Emissary

Enchantment Creature — Crab (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.

5.6 /10
$0.07
Thing in the Ice  Awoken Horror

Thing in the Ice // Awoken Horror

Creature — Horror // Creature — Kraken Horror (0/4)

Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

Awoken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

8.2 /10
$2.37
Thrummingbird

Thrummingbird

Creature — Phyrexian Bird Horror (1/1)

Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.7 /10
$0.18
Tidal Barracuda

Tidal Barracuda

Creature — Fish (3/4)

Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.

8.7 /10
$3.83
Timid Drake

Timid Drake

Creature — Drake (3/3)

Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.

0.2 /10
$0.12
Trained Condor

Trained Condor

Creature — Bird (2/1)

Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

0.9 /10
$0.04
Triton Cavalry

Triton Cavalry

Creature — Merfolk Soldier (2/4)

Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.

3.6 /10
$0.11
Triton Fortune Hunter

Triton Fortune Hunter

Creature — Merfolk Soldier (2/2)

Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.

6.8 /10
$0.15
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.