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Cards similar to Impaler Shrike (400)

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MistSyndicate Naga

Mist-Syndicate Naga

Creature — Naga Ninja (3/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.

8.8 /10
$3.19
Mistblade Shinobi

Mistblade Shinobi

Creature — Human Ninja (1/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.

9 /10
$3.67
Moonblade Shinobi

Moonblade Shinobi

Creature — Human Ninja (3/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.

7.5 /10
$0.08
Prosperous Thief

Prosperous Thief

Creature — Human Ninja (3/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

9.3 /10
$0.06
RushingTide Zubera

Rushing-Tide Zubera

Creature — Zubera Spirit (3/3)

When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.

0.8 /10
$0.15
Schema Thief

Schema Thief

Creature — Vedalken Rogue Artificer (3/3)

Flying
Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls.

7.2 /10
$0.40
Semblance Scanner

Semblance Scanner

Artifact Creature — Equipment Shapeshifter (3/2)

Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.
Reconfigure

10 /10
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Shortcut Seeker

Shortcut Seeker

Creature — Human Rogue (2/5)

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

6 /10
$0.03
Slithermuse

Slithermuse

Creature — Elemental (3/3)

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5 /10
$0.66
Sparkshaper Visionary

Sparkshaper Visionary

Creature — Human Wizard (0/5)

At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)

5.4 /10
$0.09
Suspicious Nanny

Suspicious Nanny

Creature — Human Spy Rigger (3/4)

Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

10 /10
$0.10
Thada Adel Acquisitor

Thada Adel, Acquisitor

Legendary Creature — Merfolk Rogue (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

8.8 /10
~$23
Undead Alchemist

Undead Alchemist

Creature — Zombie (4/2)

If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

8.3 /10
$0.34
Uninvited Geist  Unimpeded Trespasser

Uninvited Geist // Unimpeded Trespasser

Creature — Spirit // Creature — Spirit (2/2)

Skulk (This creature can't be blocked by creatures with greater power.)
When Uninvited Geist deals combat damage to a player, transform it.

Unimpeded Trespasser

Unimpeded Trespasser can't be blocked.

2.8 /10
$0.06
Walker of Secret Ways

Walker of Secret Ways

Creature — Human Ninja (1/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
: Return target Ninja you control to its owner's hand. Activate only during your turn.

7.5 /10
$2.49
Water Weird

Water Weird

Creature — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.

10 /10
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Cavalier of Gales

Cavalier of Gales

Creature — Elemental Knight (5/5)

Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

7.7 /10
$2.15
Cephalid Sage

Cephalid Sage

Creature — Cephalid (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

2.6 /10
$0.18
Clambassadors

Clambassadors

Creature — Clamfolk (4/4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

10 /10
$0.20
Cyclonus the Saboteur  Cyclonus Cybertronian Fighter

Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter

Legendary Artifact Creature — Robot // Legendary Artifact — (2/5)

More Than Meets the Eye (You may cast this card converted for .)
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Cyclonus, Cybertronian Fighter

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

6 /10
$4.23
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