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Cards similar to Inaction Injunction (400)

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Freeze in Place

Freeze in Place

Sorcery

Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)

6.7 /10
$0.04
Hands of Binding

Hands of Binding

Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

5.6 /10
$0.12
Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

8.6 /10
$0.27
Press for Answers

Press for Answers

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.7 /10
$0.05
Compelling Argument

Compelling Argument

Sorcery

Target player mills five cards.
Cycling (, Discard this card: Draw a card.)

5 /10
$0.10
Research the Deep

Research the Deep

Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.5 /10
$0.22
Contentious Plan

Contentious Plan

Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.

9.4 /10
$0.27
Foresight

Foresight

Sorcery

Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.

3.7 /10
$0.15
Manipulate Fate

Manipulate Fate

Sorcery

Search your library for three cards, exile them, then shuffle.
Draw a card.

4.4 /10
$0.19
Omen

Omen

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.

3.4 /10
$0.38
Scour All Possibilities

Scour All Possibilities

Sorcery

Scry 2, then draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.5 /10
$0.09
Start the TARDIS

Start the TARDIS

Sorcery

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

4.8 /10
$0.08
Take Inventory

Take Inventory

Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

0.4 /10
$0.09
Train of Thought

Train of Thought

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Draw a card.

3.8 /10
$0.11
Wibblywobbly Timeywimey

Wibbly-wobbly, Timey-wimey

Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Draw a card.

6.7 /10
$0.12
Mass Diminish

Mass Diminish

Sorcery

Until your next turn, creatures target player controls have base power and toughness 1/1.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.6 /10
$0.34
Misstep

Misstep

Sorcery

Creatures target player controls don't untap during that player's next untap step.

1.7 /10
$0.12
Blue Suns Twilight

Blue Sun's Twilight

Sorcery

Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.

8.9 /10
$0.49
Braingeyser

Braingeyser

Sorcery

Target player draws X cards.

6.4 /10
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Callous Dismissal

Callous Dismissal

Sorcery

Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

6.2 /10
$0.06
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