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Cards similar to Iname, Life Aspect (400)

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Caldaia Strongarm

Caldaia Strongarm

Creature — Human Warrior (2/3)

When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3.9 /10
$0.02
Cavalier of Dawn

Cavalier of Dawn

Creature — Elemental Knight (4/6)

Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

8.5 /10
$4.82
Cleanup Crew

Cleanup Crew

Creature — Human Citizen (6/6)

When Cleanup Crew enters the battlefield, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.

5.1 /10
$0.04
Destructor Dragon

Destructor Dragon

Creature — Dragon (4/4)

Flying
When Destructor Dragon dies, destroy target noncreature permanent.

5.9 /10
$0.25
Durkwood Baloth

Durkwood Baloth

Creature — Beast (5/5)

Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.7 /10
$0.03
Excavating Anurid

Excavating Anurid

Creature — Frog Beast (4/4)

When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.

5.1 /10
$0.03
Feral Throwback

Feral Throwback

Creature — Beast (3/3)

Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

1.2 /10
$0.32
Giant Dustwasp

Giant Dustwasp

Creature — Insect (3/3)

Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.1 /10
$0.04
Gladehart Cavalry

Gladehart Cavalry

Creature — Elf Knight (6/6)

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

4.6 /10
$0.24
Gnarlroot Pallbearer

Gnarlroot Pallbearer

Creature — Treefolk Druid (5/5)

Trample
When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

3.2 /10
$0.01
GodEternal Rhonas

God-Eternal Rhonas

Legendary Creature — Zombie God (5/5)

Deathtouch
When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

9 /10
$5.67
Kavu Howler

Kavu Howler

Creature — Kavu (4/5)

When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.

1.3 /10
$0.18
Oltec Archaeologists

Oltec Archaeologists

Creature — Human Artificer Scout (4/4)

When Oltec Archaeologists enters the battlefield, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

2.5 /10
$0.01
Railway Brawler

Railway Brawler

Creature — Rhino Warrior (5/5)

Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

6.2 /10
$9.39
Realm Seekers

Realm Seekers

Creature — Elf Scout (0/0)

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

7.4 /10
$0.33
Root Elemental

Root Elemental

Creature — Elemental (6/5)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.

5.1 /10
$0.36
Sage of Ancient Lore  Werewolf of Ancient Hunger

Sage of Ancient Lore // Werewolf of Ancient Hunger

Creature — Human Shaman Werewolf // Creature — Werewolf (0/0)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Werewolf of Ancient Hunger

Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

7.5 /10
--
Skalla Wolf

Skalla Wolf

Creature — Wolf Spirit (3/3)

When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4.2 /10
$0.45
Spinewoods Armadillo

Spinewoods Armadillo

Creature — Armadillo (7/7)

Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

2.7 /10
$0.12
Spinewoods Paladin

Spinewoods Paladin

Creature — Human Knight (5/4)

Trample
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.5 /10
$0.04
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