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Cards similar to Incendiary Command (400)

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Amped Up

Amped Up

Sorcery

This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

0.1 /10
$0.03
Avalanche

Avalanche

Sorcery

Destroy X target snow lands.

0.1 /10
$0.14
Boiling Seas

Boiling Seas

Sorcery

Destroy all Islands.

3.4 /10
$0.65
Cleansing Screech

Cleansing Screech

Sorcery

Cleansing Screech deals 4 damage to any target.

0.6 /10
$0.01
Cone of Flame

Cone of Flame

Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

2.8 /10
--
Craterize

Craterize

Sorcery

Destroy target land.

2.1 /10
$0.08
Death by Dragons

Death by Dragons

Sorcery

Each player other than target player creates a 5/5 red Dragon creature token with flying.

4 /10
$0.23
Demolish

Demolish

Sorcery

Destroy target artifact or land.

5.6 /10
$0.02
Descent of the Dragons

Descent of the Dragons

Sorcery

Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.

6.9 /10
$3.05
Disrupt Decorum

Disrupt Decorum

Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

9.6 /10
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Dwarven Landslide

Dwarven Landslide

Sorcery

Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.

1.9 /10
$0.11
Dwarven Reinforcements

Dwarven Reinforcements

Sorcery

Create two 2/1 red Dwarf Berserker creature tokens.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6 /10
$0.03
Fierce Invocation

Fierce Invocation

Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

1.3 /10
$0.05
Fiery Gambit

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

7.8 /10
$1.31
Flame Fusillade

Flame Fusillade

Sorcery

Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."

7.1 /10
$5.93
HurlyBurly

Hurly-Burly

Sorcery

Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.

2.3 /10
$0.01
Ignite the Future

Ignite the Future

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.21
IllTimed Explosion

Ill-Timed Explosion

Sorcery

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

4.4 /10
$0.25
Illicit Auction

Illicit Auction

Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

6 /10
$2.34
Implode

Implode

Sorcery

Destroy target land.
Draw a card.

2.2 /10
$0.26
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